This section covers the design and development of adventure games (aka interactive fiction). This includes both sites about storytelling and problem construction as well as how to program games. Design and Development Adventure Video Games Games.
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns ). (wikipedia)
- The Computer Adventures, The Secret Art www
The full book on designing, Adventures, The Secret Art, creating and publishing a game by Gil Williamson. Computer Adventures, The Secret Art.
- XML-based Interactive Fiction Authoring with IFML www
XML-based Interactive Fiction Markup Language (IFML) used to create text adventures that run in your browser. Fiction Authoring with IFML. Includes a sample game with IFML code, documentation, tutorials, downloads, mailing list, and a forum. Interactive Fiction Authoring with IFML.
- SLUDGE Sludge www
SLUDGE (standing for Scripting Language for Unhindered Development of a Gaming Environment) is a system by which anyone (within reason) can make an adventure game. Sludge.
- Program ValerieMates www
Program for creating choose your own adventure games. ValerieMates.
- The QML www
The Quest Markup Language is a free Choose-Your-Own-Adventure system. QML. The XML-based games can have images, sound, states to check, and random events. QML.
- Works No Place Like Home www
Works of interactive fiction created using Inform and an exercise in implementing the same game in different systems. No Place Like Home.
- Three XYZZYnews: The Art of the Puzzle www
Three accomplished IF authors discuss the art of creating puzzles for a game. XYZZYnews: The Art of the Puzzle.
- Covers OnyxRing www
Covers topics from interactive fiction design to Inform implementation. OnyxRing.
- The Brass Lantern Interactive Fiction Theory www
The theory of adventure game and interactive fiction design, Lantern Interactive Fiction Theory, from elements such as puzzles to game analysis. Brass Lantern Interactive Fiction Theory.
- Make The Great IF Toaster Contest www
Make an interactive fiction game using any development system to create a toaster. Great IF Toaster Contest. The toaster should have a lever on it and a slide or dial to set the darkness to. The Great IF Toaster Contest.
- News, Brass Lantern www
News, Lantern, articles, and interviews about adventure games, edited by Steven Granade. Brass Lantern.
- Alexa: Design and Development Adventure
Alexa Directory Top Sites: Design and Development Adventure
- DMOZ: Design and Development Adventure
dmoz.org Directory: Design and Development Adventure